Developer: G-Amusements
Publisher: Logic (Japan) / Absolute Entertainment (US) / Altron (EU)
Release: 1992 (Japan) / 1993 (US & EU)
Released as Redline F-1 Racer in the US
The SNES is a very popular console, but once you start digging through the entire library, you realise that a large quantity of terrible games has seen a release on this system, as well. Aguri Suzuki F-1 Super Driving is one of these games. Sports games that tried to be simulations were usually terrible in the 16-bit era, and Formula One games are almost always bad.
Aguri Suzuki F-1 Super Driving goes for Mode 7 graphics and somewhat arcadey controls, but this doesn't make the game any easier to play. In fact, the controls are so sensitive and the cars oversteer so much that it's almost impossible to even finish the first qualifying lap - not because you wreck your car, there's no damage in this game. You'll simply shut the game off before you cross the start/finish-line for the first time.
To reiterate my point: The controls in this game are terrible. Your car flies horizontally across the track, and pushing the directional pad for a split-second too long will cause massive oversteer. Of course, letting go an instant too soon causes the same amount of understeer. So, despite the approach that would technically allow you to take every turn at full speed, the preposterously sensitive controls make the game almost impossible to play. And that's only for the qualifying lap, where you have the road for yourself. Add opponent's cars that compete with you in the main race, and you have complete mayhem.
Conclusion: Aguri Suzuki F-1 Super Driving is virtually unplayable. However, it is - in theory - possible to take a turn properly in this game, so I have to give it the benefit of the doubt and assume that the controls can be learned if you practice for three years or so. However, there's no reason to do this and also no reason to buy this game unless you are a hardcore collector, like I am. The only fun fact about this game is that G-Amusement later went on to become Genki and developed the fairly decent Tokyo Xtreme Racer series.
Rating: 2/10 (Terrible)
Publisher: Logic (Japan) / Absolute Entertainment (US) / Altron (EU)
Release: 1992 (Japan) / 1993 (US & EU)
Released as Redline F-1 Racer in the US
The SNES is a very popular console, but once you start digging through the entire library, you realise that a large quantity of terrible games has seen a release on this system, as well. Aguri Suzuki F-1 Super Driving is one of these games. Sports games that tried to be simulations were usually terrible in the 16-bit era, and Formula One games are almost always bad.
Aguri Suzuki F-1 Super Driving goes for Mode 7 graphics and somewhat arcadey controls, but this doesn't make the game any easier to play. In fact, the controls are so sensitive and the cars oversteer so much that it's almost impossible to even finish the first qualifying lap - not because you wreck your car, there's no damage in this game. You'll simply shut the game off before you cross the start/finish-line for the first time.
To reiterate my point: The controls in this game are terrible. Your car flies horizontally across the track, and pushing the directional pad for a split-second too long will cause massive oversteer. Of course, letting go an instant too soon causes the same amount of understeer. So, despite the approach that would technically allow you to take every turn at full speed, the preposterously sensitive controls make the game almost impossible to play. And that's only for the qualifying lap, where you have the road for yourself. Add opponent's cars that compete with you in the main race, and you have complete mayhem.
Conclusion: Aguri Suzuki F-1 Super Driving is virtually unplayable. However, it is - in theory - possible to take a turn properly in this game, so I have to give it the benefit of the doubt and assume that the controls can be learned if you practice for three years or so. However, there's no reason to do this and also no reason to buy this game unless you are a hardcore collector, like I am. The only fun fact about this game is that G-Amusement later went on to become Genki and developed the fairly decent Tokyo Xtreme Racer series.
Rating: 2/10 (Terrible)